Inside the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV show has come back to streaming services, and it's fair to say that fans were pleasantly surprised by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his faction's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wilderness.
Setting the Stage for the Second Season
The show's first season conclusion unveiled a major secret about the culprits behind the nuclear war that sealed a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries unresolved for the next installment – and, on this occasion, hopes are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the response to the show, so now people are bringing more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was technically flawed at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to translate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its production team prioritized authentic items and sets were built, reflecting the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s tangible.”
Actually, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, with the help of the game developers behind the video games. This shared passion for the world is clear in the final product.
The second season is launching on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a altered viewing experience, something the showrunners themselves are eager to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”